Feb 14, 2016 Anyone have any experience with the Dolphin emulator on Mac? I'd love to be able to play some of my old Gamecube games in HD if possible. I got Paper Mario to run but I'm having issues getting my DualShock 4 to work properly for it. Jan 08, 2020 Hello all, My Dolphin 5.0 emulator freezes during button configuration after I select Input/0/DS4 controller. Both the MAC and Dolphin read the controller.
![]() Emulator Issues #4801
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Description
[Games (tried with several) crash]
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1) Game Name and ID (as it appears in right click > properties: 'GZ2P01',
'RSBE01', etc):
2) What is the expected output? What do you see instead?
The game startes, shows the nintendo title and maybe more but it soon crashes.
3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the problem began. every version of the Dolphin emulator (latest, first, etc) I tried had the same issue. The games starts but soon crashes.
4) What steps will reproduce the problem?
1.opening a game - after a minute or less it crashes 2. 3.
5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar: 'R 4779', 'R 6403M', '3.0', etc)? I'm using Dolphin 3 for Mac. Mac version 10.6.4, processor: 2.16 GHz Intel Core 2 Duo, Memory: 3GB 667 MHz DDR2 SDRAM
6) Please provide any additional information below.
Every game I try, (in many different Dolphin versions) crashes. Super Mario Sunshine for example, it opens, shows the beginning movie and then it crashes...
Related issues
History#1 Updated by carlota.caldeiraover 8 years ago
ok, now I've been able to play Crazy Taxi, but the other games don't work.
#2 Updated by carlota.caldeiraover 8 years ago
some games seem to work - crazy taxi works, mario party 4 and metroid prime (very slow). But I can't seem to get Super Mario Sunshine, Mario Kart Wii and Zelda Wind Waker to work! I've tried different isos and they always make dolphin crash.
#3 Updated by nickmunson94over 8 years ago
What specs are you running on your Mac? I can get some of my games to start up, but within the first 5 minutes or so, one or two will crash the emulator. They work on my iMac, but it has a faster processor.
#4 Updated by CorvosKKover 8 years ago
I've just recently downloaded. Only games I've tried are Wind Waker and Baten Kaitos. Both start with the white screen, and before they even get to the Nintendo logo they crash.
I'm running a:
MacBook ('09 Unibody) OSX 10.6.8 2.4 GHz Intel Core 2 Duo 4GB DDR3 NVIDIA GeForce 320M #5 Updated by CorvosKKover 8 years ago
Alright, I'm not sure if this will work for everyone or not, but I erased all of my dolphin files (except for the original ISOs of course) and reinstalled from this link ( http://code.google.com/p/dolphin-emu/downloads/detail?name=dolphin-3.0-osx.dmg&can=2&q= ) and everything seems to be working fine now. Hope that helps someone.
#6 Updated by celgillesover 8 years ago
I have also remarked recent crashes at startup with Dolphin, f.ex with ZTP, DKCR etc. which worked perfectly before. I compiled version 3.0-v199 today: I get the following debug window on Mac OS X Lion 10.7.2 on an iMac 27' Core i7:
Thread 4 Crashed:
0 libsystem_kernel.dylib 0x00007fff91801ce2 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff952f97d2 pthread_kill + 95 2 libsystem_c.dylib 0x00007fff952eaa7a abort + 143 3 com.dolphin-emulator.dolphin 0x000000000052b2d4 wxFatalSignalHandler + 36 4 libsystem_c.dylib 0x00007fff9534bcfa _sigtramp + 26 5 libsystem_c.dylib 0x00007fff9534a7e0 memset_pattern4 + 332 6 com.dolphin-emulator.dolphin 0x00000000001d96fd JitBlockCache::ClearSafe() + 67 7 com.dolphin-emulator.dolphin 0x0000000000150b29 CCPU::Init(int) + 9 8 com.dolphin-emulator.dolphin 0x0000000000169141 HW::Init() + 81 9 com.dolphin-emulator.dolphin 0x000000000012533e Core::EmuThread() + 414 10 com.dolphin-emulator.dolphin 0x0000000000125f33 void* std::thread::RunAndDelete >(void*) + 51 11 libsystem_c.dylib 0x00007fff952f78bf _pthread_start + 335 12 libsystem_c.dylib 0x00007fff952fab75 thread_start + 13 #7 Updated by skidauover 8 years ago
celgilles, which revision did this problem first start occurring?
#8 Updated by celgillesover 8 years ago
skidau: I remember testing dolphin 3.0v192 and this was fine, there were some crashes (more than other older revisions) but the last revision makes the game crash at startup (ZTP-US, DKCR)...I will try to compile some older revision this week-end...
#9 Updated by craiglawrencekirkover 8 years ago
I have a iMac 2011, i7 3.4, 12gb RAM, 6970m 1gb, Lion 10.7.2
and Dolphin is crashing just after the nintendo screen on every build from 177 on for GC games at least (have not tried any Wii games. 176 will play past the Nintendo screen fine for me, as well as the 3.0 release.
#10 Updated by celgillesover 8 years ago
This could be the crasher revision on Mac OS X...I recompiled some revisions to find out which could cause the crash at startup of games on Mac OS X: it seems that revision 854c4903ebf7 (September 12, 2011) a.k.a v74 causes the problems...all revisions before works fine on my iMac..
'Only link against libav if it's available.'
http://code.google.com/p/dolphin-emu/source/detail?r=854c4903ebf7e5236775699616629cc954f75d32
Can someone confirm ?
#11 Updated by celgillesover 8 years ago
Tried several things and after looking at the code it's impossible that revision 854c4903ebf7 could be the problem (since it only modifies the CMakeLists.txt file which is not used with scons...)
#12 Updated by skidauover 8 years ago
celgilles, please confirm that it is from 3.0-177 when this issue first started.
#13 Updated by celgillesover 8 years ago
skidau, please can you give me the exact revision hex number so I will try to recompile. thx!
#14 Updated by skidauover 8 years ago
3.0-177: r1e558aedeb0b (should break)
3.0-176: r3fc5d8d7cf90 (should work) #15 Updated by celgillesover 8 years ago
skidau: I recompiled both versions (3.0-176 & 3.0-177) and tested it on a Mac Mini (core 2 [email protected] ) and an iMac 27' with core i7, both running on Mac OS X 10.7.2: on the iMac 27' both versions crashes and on the Mac Mini they work fine!
I've also removed the configuration / preferences / caches of Dolphin in ~/Library/Application Support/Dolphin just to be sure that these files aren't corrupted...but no go...
So maybe it's a driver issue (which I don't believe), or a compilation flag issue (core i7 / core 2 duo ) ?
Please check the crash-log files attached... #16 Updated by celgillesover 8 years ago
skidau: Tracking the crashes on Mac OS X I've compiled and tested some revisions of dolphin lately (tested on Corei7 iMac 27' with Mac OS X 10.7.2 and ATI Radeon HD 5750. Note that the official Dolphin 3.0 works !
Here are some revisions which are BAD (Crashes at startup) and OK (revisions which don't crash after 'Clearing Code Cache')
Note that I've always cleaned the Preferences Folder (~/Library/Application Support/Dolphin) Dolphin 3.0 works...revision 201 crashes too on startup:
dolphin-emu-78832cb4ea15-v187 = BAD
dolphin-emu-58cbe9cbd939-v156 = BAD dolphin-emu-46afefb14f36-v171 = BAD dolphin-emu-f6b9ae534e36-v164 = BAD dolphin-emu-852fe9c4bebb-v188 = BAD dolphin-emu-3cdcdba25f2d-v183 = OK dolphin-emu-854c4903ebf7-v74 = BAD dolphin-emu-2df4811807ab-v87 = OK dolphin-emu-d3ecf9821335-v74 = OK #17 Updated by skidauover 8 years ago
It may be the stack alignment requirements of OSX. Please check these two revisions:
r = 59072adc32bf
r = 2f254585bf82 #18 Updated by celgillesover 8 years ago
skidau: I tested both versions on different Macs with Mac OS X 10.72:
On a MacMini with core2 duo and nvidia geforce 320m I get NO crashes (even the last revision = 201 works)
On iMac 27' with core i7 and nvidia ATI Radeon HD 5750 game crashes at startup (but Dolphin v3.0 official works)...so it's maybe a compiler related problem ?
Thread 4 Crashed:
0 libsystem_kernel.dylib 0x00007fff91801ce2 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff952f97d2 pthread_kill + 95 2 libsystem_c.dylib 0x00007fff952eaa7a abort + 143 3 com.dolphin-emulator.dolphin 0x000000000052a394 wxFatalSignalHandler + 36 4 libsystem_c.dylib 0x00007fff9534bcfa _sigtramp + 26 5 libsystem_c.dylib 0x00007fff9534a7e0 memset_pattern4 + 332 6 com.dolphin-emulator.dolphin 0x00000000001d92fd JitBlockCache::ClearSafe() + 67 7 com.dolphin-emulator.dolphin 0x00000000001509d9 CCPU::Init(int) + 9 8 com.dolphin-emulator.dolphin 0x0000000000169121 HW::Init() + 81 9 com.dolphin-emulator.dolphin 0x00000000001251ee Core::EmuThread() + 414 10 com.dolphin-emulator.dolphin 0x0000000000125de3 void* std::thread::RunAndDelete >(void*) + 51 11 libsystem_c.dylib 0x00007fff952f78bf _pthread_start + 335 12 libsystem_c.dylib 0x00007fff952fab75 thread_start + 13 #19 Updated by celgillesover 8 years ago
skidau: when opening the above Dolphin revisions in 32-bit mode it works on my iMac with Core i7 (even revision-201)......reenabling 64-bit mode crashes Dolphin after 'Clearing code cache' !!
Could be useful- Mac OS X stack alignment:
http://blogs.embarcadero.com/eboling/2009/05/20/5607 #20 Updated by rentalover 8 years ago
Strange. On the release (3.0), the games load fine, but I have absolutely no input controls (keyboard, mapped PS3 controller), but on the builds, I do have input control, expect the games don't load! I know this because I can get as far as a start screen and select 'start' but then the crash happens.
#21 Updated by Ekgrund.Anderssonover 8 years ago
i open the super mario sunshine iso file with Dolphin and it starts until i get right before the 'Press Start' screen and then Dolphin just crashes, this happens all the time.
#22 Updated by Anonymous over 8 years ago
#23 Updated by celuhombreabout 8 years ago
I had the same issues in my macbook pro.
But I just enable 'Skip EFB Access from CPU' in the hacks tab of the graphics menu and all the problems has gone. #24 Updated by nicholas.h.choiabout 8 years ago![]()
hi, i'm have a mac OS X and im trying to play Paper Mario TTYD on it, but whenever i go to another room in the 2nd chapter it always crashes and exits out of the emulator. does anyone know how to fix this problem?
here's where i get the crash: http://i39.tinypic.com/2rysepe.png
and it's right when i go through the doorway, the screen goes black and quits unexpectedly
#25 Updated by brandon-538over 6 years ago
I found a solution! I read most of these solutions but they all didn't work!
You have to delete the entire Dolphin directory from your computer, then open up the application again. The folder it's in is hidden so you have to be able to look through your computer's hidden folder.
Look for:
Macintosh>Users>YourName>Library>ApplicationSupport>Dolphin
And DELETE the dolphin folder with all the stuff, I haven't salvaged my saved files but I think it should be usable?
My games always quit the moment it's started and I just loaded Twilight Princess and dolphin has been restored to default. I had to start a new save file but that's okay. :)
Anyone else tried this?
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Releases Version 4.0WindowsMac OS XDatumBeschreibung32 Bit64 Bit6 years, 5 months4.0Version 3.5WindowsMac OS XDatumBeschreibung32 Bit64 Bit7 years, 2 months3.5Version 3.0WindowsMac OS XDatumBeschreibung32 Bit64 BitNot available8 years, 8 months3.0Wii and Gamecube Emulator Download 3.5-367WindowsMac OS XDateDescription32 Bit64 Bit7 years, 1 monthMerge branch 'ipc-hle-hacks'Thanks skidau for testing and helping think of the solution! Fixes Issue 4608.Fixes.3.5-348WindowsMac OS XDateDescription32 Bit64 Bit7 years, 1 monthFix the majority of the compiler warnings unearthed by the addition ofthe new warning flags.3.5-336WindowsMac OS XDateDescription32 Bit64 Bit7 years, 1 monthGameini database update. Fixes issue 5135.3.5-322WindowsMac OS XDateDescription32 Bit64 Bit7 years, 1 monthRevert the fix for the random static audio that would sometimes occur in DSP HLE and DSP LLE. The fix caused the music.3.5-300WindowsMac OS XDateDescription32 Bit64 Bit7 years, 1 monthFix emulated wiimote shaking in Wario Land: Shake It, and probably others.Fixes issue 5295. (probably issue 5017 and.ArchiveGo to the to download older revisions.
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